Review: Doom
Filed under: Action, Sci-Fi & Fantasy, New Releases, Tech Stuff

Note: This review was contributed by James Rocchi
Games are going to take over from movies as the mainstream form of entertainment, but why is that happening? Well, books tell you something. Movies show you something. But games let you do something.
-- Dan Houser, VP Creative Rockstar Games, as quoted in “Gangs of New York”, The New York Times, Oct. 16, 2005.
First released in 1993, ID Software’s Doom revolutionized computer gaming – an action game where you were looking at the world of your targets through the eyes of the character you controlled, with demons and creatures and long-fanged beasts popping into your field of view on a regular basis to be dispatched by whichever weapon of mass destruction you happened to have on-hand. Subsequent iterations of Doom have upped the polygons-per-second and the bloodshed, driving sales of computer video cards and teaching America’s kids that two in the head stops pretty much anything.
Now, Doom comes to the big screen in a movie adaptation directed by Andrzej Bartkowiak – who went from working as a cinematographer on high-gloss trash like Speed and Dante’s Peak, to directing even glossier, trashier films like Romeo Must Die and Cradle 2 the Grave. With its run-and-gun plot, Doom makes Romeo Must Die look like, well, Shakespeare in comparison. The opening voiceover tells us how a portal connecting our planet to Mars was found in Nevada, and a team of archeologists, scientists and others are investigating the long-dead ruins found on the Red Planet. The film then shows us the staff of the Mars base being chased down and turned into fajita meat by half-seen creatures – and a distress call is made back to Earth.
In Doom’s future, the phrase “From the halls of Montezuma, to the shores of Tripoli” has apparently been extended a bit, as the Marine’s Rapid Response Tactical Squad, led by Sarge (The Rock) is assigned the task of teleporting to Mars and getting to the bottom of the crisis. Sarge’s squad is straight from central casting – the weaselly Portman (Richard Brake), Jesus-loving Goat (Ben Daniels), chain-gun wielding Destroyer (DeObia Oparei), smooth-talkin’ Duke (Raz Adoti), silent Mac (Yao Chin) and the new guy, The Kid (Al Weaver). Sarge explains to his right-hand man Reaper (Karl Urban) that he doesn’t have to go to Mars – suggesting that the Red Planet has bad memories for Reaper – but Reaper cowboys up and joins the team regardless.
Once on Mars, the team is joined by Dr. Samantha Grimm (Rosamunde Pike), a high-level scientist and, yes, Reaper’s sister. Their mission: Go into the sealed-off portions of the base, figure out what’s going on and retrieve vital data from the servers of the company that runs the base. Portman’s unimpressed: “Five bucks says this is a disgruntled ex-employee with a gun.” Portman will lose his five bucks, among other things.
Doom seems to be taking cues from Predator, right down to choice-of-weapons; the script, by Wesley Strick and Dave Callaham, isn’t afraid to reference – by which I mean rip off – Predator, Romero zombie flicks, James Cameron’s Aliens and a thousand other B-movies. We soon learn that the corporation on Mars was researching the mysterious 24th chromosome found in the remains of Mars’s inhabitants … and making monsters who can turn other people into even more monsters. This leads to dialogue like the Sarge’s imperative to two of his men: “Duke, Kid … get back to the dig and make sure those dead scientists are really dead.”
As the team gets picked off, Doom tries to do something interesting, with the Sarge going all Colonel Kurtz on us: Once the base’s staff head back to the locked-down base on Earth, the Sarge suggests an easy way to handle the job of separating the infected staffers from the uninfected: “Kill ‘em all … and let God sort them out.” Once Sarge gets tagged by the big bad beasties, Dr. Grimm injects her brother with the 24th chromosome – which we’ve been told in tech-talk gobbledygook only makes you an evil monster if you’ve got the genetic markers for psychosis and makes nice people better, stronger, faster – so the stage is set for a little superhumano-a-superhumano action.
Post-injection is also where Doom tries to get back to its roots: we fly into Grimm’s pupil and then snap to his point-of-view, leading to a sequence where Grimm runs a gauntlet of monsters and dispatches them with his rifle in scenes that could be taken right from the game. I can’t help but think that this is going to be confusing to game fans -- I can imagine their right hands subconsciously curling out to take control of the mousepad that isn’t there – and what the curiously flat sequence winds up doing is plunging you into the inaction of just watching zombie heads (from the FX artists of Stan Winston Studios) get turned into pulp by flying lead. Games like Doom borrowed from moviemaking, with 3-D graphics and their computer-generated equivalent of camera motion; recently, movies like Doom have borrowed back from videogames, with an emphasis on firepower over character and slaughter over scenario. It’s a full-circle transformation that winds up devouring itself without satisfying anyone’s hunger for entertainment.
Doom isn’t operatically bad; it’s just derivative, inert and dull – it feels like the third sequel to a film that never existed. Even The Rock – a screen presence (I’m not going to hurt myself by stretching to call him an actor) who’s proven he has the goods in films like the far superior action-burger The Rundown – can’t bring things to life, even with the relish he brings to saying nonsense like “Semper Fi, Motherfucker!” Books may tell us something; movies may show us something, and games may let us do something – even if “something” is nothing more than twitching fingers on the keys to plug monsters in their hideous heads and pausing to reload. But Doom is the worst of both worlds – all it offers us is shooting and shouting, while strapping the audience firmly in the passenger’s side with nothing to do but watch and yawn. Pop-culture observers have been explaining for years that videogames now make more money than movies; with movies as dull and dead as Doom, that piece of analysis starts to seem more and more like a self-fulfilling curse.
Reader Comments (Page 1 of 1)
11-01-2005 @ 5:11AM
plasmapulse said...
There honestly isn't much wrong with Doom compared to a lot of action flicks out there. It borowed from movies in the genre. It's impossible not to do that nowadays with all those genre movies. But it did borrow from the best. The game WAS based on Aliens you know?
They actually stayed quite true to the source material except for the involvement of hell.
It was very entertaining.
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10-20-2005 @ 12:56PM
Rulother said...
It bugs me how you guys try so hard to be high end about things, have a little fun?
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10-20-2005 @ 2:15PM
Paco said...
"teaching America’s kids that two in the head stops pretty much anything."
No, actually I saw it on the news how to kill people. Then my daddy took me out back with his magical bottle of scotch and showed me how to shoot beer cans with pictures of minorities on them.
Then Jack Thompson came and sued me.
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10-20-2005 @ 3:59PM
Toasty said...
also re: "... teaching America’s kids that two in the head stops pretty much anything."
Have you never played the DOOM games? Many if not most of the monsters in the games take quite a few more than two bullets to kill.
"I can’t help but think that this is going to be confusing to game fans..."
Nice little jab there. Yes, we're all brainless button-mashers, and the mere sight of a first-person view will have us pushing imaginary buttons, because we are unable to distinguish between a cinematographic novelty and an actual videogame, our brains having been reduced to mush long ago.
I have no doubts that DOOM is a seriously bad movie, but if you're going to tear it to shreds you could at least do a good job of it.
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10-20-2005 @ 5:54PM
RV Martinez said...
The reviewer is misinformed:
"Subsequent iterations of Doom have upped the polygons-per-second and the bloodshed, driving sales of computer video cards"
DOOM didn't use polygons, since it wasn't 3D. (Developer id's successful 3D game as Quake, not Doom). Since it wasn't 3D, I doubt it drove sales of video cards.
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10-20-2005 @ 6:28PM
Scott Weinberg said...
I could have forgiven "Doom" for being stupid, derivative, poorly-written and ineptly conceived. I was fine with any of those potential problems.
But dear sweet Jeebus is this movie BORING.
It's got practically zero in the action department until the big finale ... and none of that stuff is all that impressive. And the FPS scene is a cute gimmick, but it's not particularly exciting.
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10-21-2005 @ 1:26AM
TheMovieGoer said...
Its mindless and violent but its certainly not BORING, plenty of action and a few laughs. I did get sick of seeing close-ups of The Rocks eyeballs, and all his expressions (is that acting?), but the creatures were great, and the video-game sequence was even better.
Give it an extra star for not wimping out with a PG-13, this is a big bloody R, and though I didn't love it as much as the 15 year old kids, it was still pretty cool.
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10-23-2005 @ 3:24AM
Spencer said...
I'm sure the movie was bad, but that was no reason to rip on gamers. It takes a tad more than just "twitching your fingers" to play the sophisticated games of today. Especially if you're talking about PC gaming.
I think I know where you got that word though. "Twitch-based" is a common term in gaming, along with "turn-based." The lines between the two have been grayed in the past few years, with many "twitch-based" games becoming EXTREMELY strategy-oriented. These games take not only uncanny reflexes, but also a keen deductive mind that is able to make command level decisions lightning fast.
"Turn-based" gaming on the other hand, lets one ruminate on his next choice at his leisure. A good example of a great game in this genre is the "Civilization" series by Sid Meier. These games traditionally take all brains, no reflexes. Again though, this line has been grayed as well. The "real time strategy (aka RTS, another form of twitch-base" genre is very often being cross-platformed into "turn-based" gaming with very positive results.
Please, next time remember that most of the computer nerds who read your site are also gamers, former or present. You haven't lost a reader in me yet, but another blatant stab of ignorance like that and I am gone. So will many others in my sphere as well. Viral marketing can be positive or negative. You decide.
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