Von Trier Makes a Game of the Movies
Filed under: Comedy, Foreign Language, Tech Stuff, Contests, Cinematical Indie
Unlike many of the masses, I like Lars von Trier. The Kingdom was the first thing I saw. Walking through an indie video store, I spotted the DVD on the back table, and the clerk somehow convinced me to buy it. That led me to see Dogville, which I loved, and Dear Wendy, which I adore. While his works can be strange and off-putting, I see them each as kind of like a political fable rife with fantastical elements in a more real and modern package. If there's anything that von Trier is, it's unique.
I'm not sure if I'm aboard his latest quirky vision. Instead of raising eyebrows with his content, he's decided to add a game element to his films, because he wants the audience to be a more active participant in the movie-going experience -- maybe the man's been reading a little too much Marshall McLuhan. The interactive element -- called "Lookey" -- is a basic mind game where the screened film is a game board that includes "visual disturbances" that have nothing to do with the film itself. I guess that means if there was a shootout in a saloon, a fairy might pop up somewhere.
The first film to be "Lookeyed" is The Boss of it All. I'm hoping this means that he's only going to use this gaming scope in lighter fare, because it would be terribly awkward if the third Grace story finally gets made and has aliens landing in the background. The first lucky









Reader Comments (Page 1 of 1)
12-07-2006 @ 11:10AM
Lilla Smutzig said...
Do you have any other sources besides that brief news article? I haven't found any additional information on this and I'm unclear on what the real theory behind this is. I was under the impression that The Boss of it All would incorporate de-contextualized disruptive elements by way of 'Automavision,' but I hadn't heard about a game element.
http://lillasmutzig.blogspot.com/
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12-15-2006 @ 1:12PM
johnnywas said...
Von Trier can do whatever he wants. I never liked his films to begin with. At least he's up to the challenge to give a "radical" message and create an interesting interactive experience at the same time. It will be hard to preach when the congregation is distracted.
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