Review: Hitman
Filed under: Action, Sci-Fi & Fantasy, Theatrical Reviews, 20th Century Fox, Comic/Superhero/Geek, Games and Game Movies

Exec #1: "OK, so we bought the rights to this hot (old) video game. We need a story."
Exec #2: "What's the game called?"
#1: "Hitman."
#2: "OK, so it's a movie about an assassin. This stuff writes itself."
#1: "Yeah, but how much action should we put in there? Action scenes are really expensive, you know..."
#2: "Hey, I got it. Instead of going the 'action route' let's try something different. Let's focus more on those "plot" scenes from the video game that I'm just sure everyone watches, despite the fact that you can press ENTER and skip over 'em at any time. They're mostly dialog!"
#1: "Great, get me a young French director who'll do whatever we say, a screenwriter who hasn't written a flick in five years, and a lead actor who couldn't possibly be a worse fit for this 'hitman' guy. And go easy on the action scenes."
#2: "Cool. Production starts tomorrow. The marketing team has the trailer all set to go."
I'm sorry, but when you go to a restaurant and order, say, peanut butter and jelly, you'd be justifiably annoyed if the sandwich showed up without the peanut butter. You'd probably demand a refund if you purchased a cat with no spine ... and it would definitely be cause for alarm if you bought a porno mag that offered only two naked pictures. But when it comes to Hollywood action pics, we're completely inured to the scam by now: Generate just enough flashy action to fill a two-minute trailer, and that's really all your movie needs. Once you get the people into the cinema ... who cares? They already paid their money, right?
If it sounds like I'm annoyed, it's for good reason. As a big fan of what we like to call "mindless action flicks," I think I'm able to focus on any genre film's few assets and then make a case on why the movie succeeds or fails at delivering some entertainment. Trust me on this one: The only thing entertaining about the horrific Hitman is its powerfully silly screenplay, its crazily contorted narrative structure, and its unwavering dedication to poor storytelling -- unless, of course, you're a big fan of cinematic jigsaw puzzles, and you're dying to see what an unfinished one looks like.
Based on what I'm told is a very popular video game in which an assassin kills many people, Xavier Gens' cinematic rendition is, well, it's basically awful across the board. As mentioned, the screenplay (by Swordfish scribe Skip Woods) is just as aggressively generic as it is patently boring. So the scene-to-scene dialog is one of three things: A) obvious exposition, B) wafer-thin character development, or C) clunky ADR exclamations that sound as awful as the hilariously inept dubbing on some of the foreign actors. Yeah, Hitman isn't just obvious and tired; it's pretty sloppily-constructed as well. Oh, and (yet again) we're held captive by a director who'd rather shoot in and around an action scene than simply plant his damn tripod and deliver something with some clear visual logic to it. (Everyone wants to be Bourne, eh?)
Even a first year film student could tell that Hitman was once something quite a bit larger than its theatrical cut. Scenes don't so much a flow into one another as they do fishtail, logjam and bottleneck. More than once during this painfully simplistic 89-minute time-waster was I forced to wonder where (and when) certain scenes were meant to take place. (Wait, is this a flashback? Who's that Russian guy? Why are we in a dance club all of a sudden?) Editorially, the thing's a stunning mess. Hitman feels like twenty short films played back to back, only a few of the mini-movies went missing, and the projectionist is hoping you won't notice.
A blank-faced Timothy Olyphant plays a bald assassin with a bar-code tattooed to the back of his massive, shiny head. (He slopes through the movie looking like a well-dressed Mr. Clean on downers.) And since Timothy Olyphant is probably best-known for injecting a subversive little edge into all of his roles, it only makes sense that here he's asked to play an emotionless automaton totally bereft of wit, dimension or personality. On the rare occasion when an action sequence does surface, Tim just squints and scowls his way through the hyper-edited mayhem -- as if he's as bored as the rest of us. As far as the "heroic" Interpol agent is concerned, Dougray Scott wields precisely two expressions: confused and extremely confused.
To go into the specific plot threads would be pointless. There seems to be a through-line that centers on a faked political assassination and the ways in which our mega-bland anti-hero gets embroiled between Interpol, the Russian Secret Service, a frequently topless whore, and a mysteriously also-bald assassin ... but basically it's little more than "plot stuff" that you'd happily skip over while playing through the Hitman video game. Put aside the 3.5 almost-exciting action scenes and you've got a sloppy and practically incomprehensible mess of a movie. Toss the action scenes back into the flick, and things don't get a whole hell of a lot better.
Game fans should stick with the game. Movie fans have much better ways to spend 90 minutes.
Reader Comments (Page 1 of 1)
11-21-2007 @ 12:31PM
Philip said...
Actually, who didn't think this movie would suck? And Olyphant, whom I have a man-crush on, isn't a terrible choice for this role in my opinion. The video games (which I have played by the way) do actually have an engaging story as the series progresses. Human cloning and deception play a big part of the plot as the series reaches its end. That said, I had no hope any of the actual good parts of the game would see the screen. No, just killing and slow-motion capture shots. In that sense, the Matrix trilogy killed action movies. Some directors hang entire movies on that one trick.
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11-21-2007 @ 12:32PM
John B said...
Wow. That was one hell of a beat-down. At least the games make you realize that Agent 47 is far more complex than some mindless assassin, even leading to a hint that he's remorseful for what he does at one point. The games are just as much about strategy/action as they are about understanding Agent 47.
Looks like the potential that Uwe Boll completely missed with "Bloodrayne" was also missed with "Hitman".
Glad to see you're still busy with the reviews, Scott! It's been several years since I met you at Scooter's place.
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11-21-2007 @ 12:56PM
Will B said...
ouch... well, my hopes were low anyway.. see you on TNT in a couple years, Hitman!
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11-21-2007 @ 2:02PM
Matthew said...
That's not a review, that's just a conversation of what we already assume.
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11-21-2007 @ 3:29PM
tikirob said...
Sad but this is what I expected...
RobG
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11-21-2007 @ 4:23PM
bbrown said...
Well I wasn't expecting it to be good, but I also was not expecting a lot of action. I have played the games and love them. I will still see the movie just because of the game, I mean I sat through Beowulf surely this won't be much different.
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11-21-2007 @ 11:26PM
carg0 said...
(about Scott Weinberg) I like this guy...
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11-22-2007 @ 4:14AM
Vormaen said...
Really, you guys know how to suck the life out of storytelling. Instead of going into a movie to have fun, you guys gotta dissect every damned piece of work you get your hands on. This is why I should have followed my better judgement and avoided reviewers, they wouldn't know fun if it shot through their head and 125 MPH.
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11-23-2007 @ 11:19PM
Gabe said...
I agree with the reviewer one hundred percent. Saw this movie upon release, and it was absolutely horrible. Didn't even make an attempt to follow its source material, which is a shame, because the original script was actually good. But, lo and behold, we have to have some idiot nobody direct this movie and suck out all the awesomeness it had before.
Thanks a lot, Mr. Gens, for burgling me out of my $7.50 that I'm never getting back.
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11-24-2007 @ 2:55PM
JohnOBonno said...
I play the games, I saw the movie, I read the reviews. I LOVE the games, was relieved that the movie was a little better than I expected, and not really surprised by the scathing reviews. This one is definitely for connoisseurs of the game. If you don't already know the back story or aren't familiar with the stealth over action approach of 47's strategy, then you won't understand the movie at all. My main problem with this movie is that the musical score from the games are inexplicably absent from the screen presentation. My second complaint is that the writer and director failed to give us the back story, and left the casual observer with nothing to grab on to and take home. The very poor reviews are well justified, but that is not the fault of the REAL 47, the games are still hotter than hell.
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11-24-2007 @ 2:59PM
Larry Zappa said...
I play the games, I saw the movie, I read the reviews. I LOVE the games, was relieved that the movie was a little better than I expected, and not really surprised by the scathing reviews. This one
is definitely for connoisseurs of the game. If you don't already know the back story or aren't familiar with the stealth over action approach of 47's strategy, then you won't understand the movie at all. My main problem with this movie is that the musical score from the games are inexplicably absent from the screen presentation. My second complaint is that the writer and director failed to give us the back story, and left the casual observer with nothing to grab on
to and take home. The very poor reviews are well justified, but that is not the fault of the REAL 47, the games are still hotter than hell.
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11-26-2007 @ 5:51PM
Jessica said...
I never have played this game and so i'm not sure if the game tells the end story, but I felt that there was none in the movie...no background for that matter, so don't expect much in character development. But that aside, I think that this review is way too harsh. I thought that the acting and action scenes were not too shabby. If you just want to see an action flick then I thought it was pretty great...but this is coming from someone who had no expectations based on the game.
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12-02-2007 @ 12:49PM
Niika said...
Actually, I liked this movie -- despite the fact that I agree with you that the editing was a bit too choppy for my liking. The jumps all over the place just made me have fun trying to fit all the plot pieces together. As for character development, well, I found the hints at something more underneath the surface quite intriguing. The whole movie made me want to discover more about Hitman in general.
So, basically, that feeling of needing something extra, which you obviously interpreted very negatively, was what made me LIKE the movie. So forgive me if I emphatically disagree with 99% of this review. (All except the comments about choppy editing.)
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12-06-2007 @ 8:23AM
Zuracech Lordum said...
The original video game does not come under the category of 'action' but instead stealth. The nightclub scene was superfluous and unnecessary and the other action scenes were also out of canon. The number of bullets shot in this movie were actually more than Agent 47 requires and hence, the demand for more action is actually in contrast with what requires correcting.
On the other hand, from a narrative perspective, I can see how the story was not straightforward and confusing. Fans of the game would recognise this format whereby the players would have to put in the effort in order to understand what's happening than simply being told everything. The editing was, however, a mess.
Xavier Gens and Skip Woods may not be seasoned professionals but I do not understand why that gives everyone a predisposed negative view even before watching the movie. For newcomers, they did put quite a lot of effort into the movie and for staying true to the actual fan base and ,at the same time, doing their best to aim for a middle ground so that you, Mr. Weinberg, would at least understand the gist of the character and have something to watch that would appeal to your tastes.
Timothy Oliphant did play 47 to the best of his ability for in order to play this role, he essentially has to "not act". Agent 47, in the game, emerges as the result of a 25 year lab experiment where he is not allowed any normal social contact, any emotions, any social conditioning. This enables him to be extremely good at what he does (killing) but hopeless at everything else. If you find this bland tone displeasing then suffice it to say that were he to demonstrate a sense of humor or a serious attitude, then that would be a ridiculous overstatement.
The continuous exposition is required otherwise no one would understand anything (the conversations are again needless and for the common man's benefit), the thin-wafer character development, at least in the protagonist's case, is due to the fact that he has no character.
If you go to a restaurant and order a peanut butter sandwich and you get something else, you're bound to get annoyed. But say you do not know what a peanut butter sandwich tastes like yet you want to try it anyway. In that case, if you're given smoked salmon which is surreptitiously well-made you're going to love it but you're not actually having a peanut butter sandwich. Hence, I'm sorry if you're disappointed, Scott Weinberg but you did actually get your peanut butter sandwich.
The movie was hopeless as an action flick, yes. But it's not one. You're looking at it from the wrong perspective.
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